Touch Chess
Operating Manual
Model 404
Congratulations on your purchase of
Excalibur Electronics’ Touch Chess!
You’ve purchased both your own person-
al chess trainer and a partner who’s
always ready for a game—and who can
improve as you do!
Touch Chess gives you the White
pieces—the ones at the bottom of the
board. White always moves first.
The way you select and make your move
is very simple. Think of communicating
your move as a two-step process—regis-
tering the from square and then register-
ing the to square of the move you wish to
make.
Install the Batteries
If your unit has a Pull Tab, simply pull the
tab. You may discard the tab once it has
been pulled out. If there is no Pull Tab, or
to replace batteries, the procedure is as
follows: Using a small Phillips screw-
driver, remove the battery-compartment
panel screws on the back ofTouch Chess.
Then remove the panel by pulling gently
from the top. Install three fresh AG13
batteries, making sure to follow the dia-
gram in each battery slot so that the polar-
ity (+ or -) of the batteries is correct.
Using the supplied stylus (plastic pen),
press down gently on the center of the
square for the piece or pawn you wish to
move. You’ll hear a beep and the piece or
pawn will flash. If you hear an error buzz,
and the piece does not flash, then that
piece cannot legally move anywhere. If
you change your mind and want to move
a different piece, simply press the from
square again to cancel it.
Now gently press on the center of the
square you want to move it to.You’ll hear
a beep letting you know your move has
been registered.
Play a Game Right Away
After you have installed the batteries, the
display will show the chess board with all
the pieces on their starting squares. The
LCD will also show
indicates you are at the first move of the
game and ready to play chess.
. This
After you make your move, Touch Chess
will reply with its move automatically.
You’ll see the piece flash on its from
square and move to its to square. During
the game, the display shows the move
number and the elapsed time for each
move.
Adjust the display contrast for best
viewing. The contrast control is on the
bottom of the unit.
backs.
When you want to claim a win, draw, or
want to resign—press the MODE key
and then START.
computer is thinking, and the computer
will stop thinking and play the best move
it’s found so far.
: When this option is turned on ,
all legal moves for the selected piece will
be shown at one time.
How to Update Your Rating:
While viewing your rating with the ‘O’
symbol on, the first press of the
OPTIONS key shows:
Auto Play
Screen symbols
: When turned on, this option will
display the score, depth of search (num-
ber of moves Touch Chess is "thinking
ahead"), best move it is considering
playing, and clock times. These will be
displayed while the computer is thinking
at its higher levels.
If you would like to watch the computer
finish a game for you automatically, press
the MODE key, then press OPTIONS,
When a ‘ ’ appears on the screen, it is a
reminder that you are in check. When an
‘O’ appears on the screen, the game you
are playing can be rated. When an ‘ ’
appears, it indicates you are in two
human player mode. And lastly when an
‘!’ appears on the screen, you are being
warned that one of your pieces is threat-
ened with capture. (This is similar to the
friendly "en garde" warning sometimes
used by human players when they are
attacking an opponent’s queen.)
—If you won the game, press the
RATING key to see your new rating. Or
press OPTIONS a second time to show:
until the option
is showing. Use
the +NEXT key to change the number of
players to zero. Press MODE to exit the
OPTIONS mode. Now press the MOVE
key and watch the game play itself. You
may stop auto play at any time by press-
ing the MOVE key. Doing so will set the
number of players back to one.
—If you lost the game, press the
RATING key to see your new rating. Or
press OPTIONS a third time to show:
: Use this option to clear the
chess board for easier problem setup.
Pressing the -SETUP key now, will enter
setup mode with the chess board cleared
of all pieces. You must place a White and
Black king on the board to exit setup
mode.
—If you drew the game, press the
RATING key to see your new rating. Or
press OPTIONS to return to your
unchanged rating display.
Book Opening Trainer
Touch Chess makes it easy for you to
learn the same openings that world chess
champions play! At the beginning of a
game, you may choose to learn one of 34
popular book openings—ways to begin
the game—used by chess masters. Press
MODE, then OPTIONS, to display
, and then press the +NEXT or -
Levels of Play
Generally, the higher the level you select,
the better yourTouch Chess will play, and
the longer it will think during its moves.
The first four levels (1, 2, 3 and 4) are
beginner levels and take approximately 4,
8, 12 and 16 seconds per move, respec-
tively. Level 5 is a fixed 1-ply (one-half
move) search. Levels 6 through 15 take
about 1 second per level number, so level
10 will average about 10 seconds per
move. Levels 16 through 72 take about 2
seconds per level number. The amount of
time taken will vary depending on the
position, the stage of the game, and
whether or not the FAST level option is
on. (See “Level Options,” page 3)
Playing the Black Pieces
:
Select between: ‘ ’—All
When you want to play the Black pieces
(to let Touch Chess move first) press the
MOVE key before you make your first
move as White. You’ll see the White and
Black pieces switch places immediately!
sound on; ‘ ’—No sound on key presses;
‘ ’—No sound, except for error buzzes.
: Adjust the automatic shut off
time with this key. Setting it to ‘ ’ will
disable auto shut-off altogether.
Draw Messages
During the game, your Touch Chess will
SETUP keys to select the number of the
opening you want to learn. Then press the
MODE key to return to normal play.
-SETUP KEY
Press this keys to promote a pawn that
reaches your opponent’s back rank to a
piece other than a queen. (The promotion
to a queen is the most common, so it is
automatic.) You can also use this key to
set up special positions (see “SETUP”
section on page 9).
display the word
if a three-time
repetition of position occurs, or if there
has been no pawn moved and no
exchanges for 50 moves. When either of
these situation takes place, the rules of
chess state that a player can claim a draw.
If you wish, you can ignore the message
and continue the game. When a stalemate
Now play a move. If your move is not the
correct opening move, an error buzz will
sound. To learn the correct move press
HINT. When the computer comes back
with its move, you will briefly see the
word
another opening move to make. If the
word does not appear, you may
on the screen if you have
START KEY
Use this key to start a new game.
Level 73 is an infinite level. Touch Chess
will take as long to move as you want it
to, or until it finds a mate position in its
search. Level 73 is good for problem
solving (like the MATE problems avail-
able under OPTIONS), or it can be used
to play against. When you are tired of
waiting, press the MOVE key while the
is reached, the display will read
.
continue normal play. You have complet-
ed the training for that opening line.
Game-Ending Messages
Touch Chess will announce mate in two
RATING KEY
Touch Chess rates your play! Use this
key to view your current rating. Also use
it to enter game results for a new rating if
the ‘O’symbol is on, showing you played
a ratable game with no hints or take-
(
) and mate in three (
).
The names of the openings are:
1. Ruy Lopez, Exchange Variation
2. Ruy Lopez, Closed Defense
3. Ruy Lopez, Open Defense
It will also display
when exe-
cuting a checkmate. When you check-
mate Touch Chess, it will display
.
4
5
4. Ruy Lopez Archangel Defense
5. Giuoco Piano
6. Scotch Game
7. Four Knights
8. Petroff Defense
preference for attack at all costs, and
Anderssen was one of the most ingenious
attackers of all time. After 18. Bd6, he gives
away both of his rooks and his queen! In the
final position, his tiny force is deployed in just
the right way to bring the complete Black army
to its knees.
check, he could play … Rxc1+ with mate next.
But if Black can't take the rook—with either
his king or queen—he loses in all variations.
And by not taking it, he is eventually mated
anyway. If you're interested in these complex
lines, you can find a complete explanation of
this classic game in many books.
reached. Now press MODE then
OPTIONS until the display reads
. Use +NEXT to set the number
of players to 1. Press MODE and play
against the computer in this position.
9. Vienna Game
10. Sicilian, Classical Defense
11. Sicilian, Accelerated Dragon
12. Sicilian, Rossolimo Attack
13. Sicilian, Dragon Variation
14. Sicilian, Scheveningen Variation
15. Sicilian, Najdorf Variation
16. Sicilian, Moscow Variation
17. Caro-Kann Defense
18. Panov-Botvinnik Attack
19. French Defense, Winawer Variation
20. French Defense, Classical Defense
21. French Defense, McCutcheon Variation
22. French Defense, Tarrasch Variation
23. Queen’s Gambit Accepted
24. Queen’s Gambit Declined
25. Queen’s Gambit, Semi-Slav Defense
26. Queen’s Gambit, Tarrasch Defense
27. Queen’s Gambit, Slav Defense
28. Nimzo-Indian Defense, Rubinstein Var.
29. Nimzo-Indian Defense, Classical Var.
30. Queen’s Indian Defense
Great Games
2. Adolf Anderssen vs. J. Dufresne,
Berlin, 1852
5. Alexander Alekhine vs. O. Tenner,
Cologne, 1911
At the beginning of the game, you may
select one of sixteen of the world’s great-
est chess games by pressing MODE, then
Again we see Anderssen bamboozling his
opponent. The game starts as an Evan's
Gambit, a form of the Giuoco Piano. White's
19th move, Rad1!! is one of the most celebrat-
ed in the history of the game. With his reply,
… Qxf3, Black actually wins a knight and
threatens mate. You'd think that would be
enough! But Anderssen follows with a rook
and queen sacrifice that forces checkmate in a
shower of brilliant blows. This classic is
known as the "Evergreen Game."
World Champion Alekhine was a chess fanatic
(he even named his cat "Chess") and one of the
greatest attacking players of all time. Here he
plays the unusual Bishop's Opening and seems
to be developing quietly. Black even appears
to be getting a good game just at the time
Alekhine is able to play the swashbuckling
11. Nxe5, allowing Black to capture his queen.
Black's king is forced to march to the center of
the board, an unhealthy spot for a monarch
when so many pieces are still on the board,
where he is mated. It's important to understand
that such sacrifices don't just happen illogical-
ly. White's pieces again had a dominating com-
mand of the board, and Black allowed White's
pressure on f7, Black's most sensitive defen-
sive square when he hasn't castled, to build
into an explosion.
OPTIONS to display
pressing the +NEXT or -SETUP key to
select a game number
, and then
.
Along with the game number, you will
see the position of the game after the first
two moves were played. Press the MODE
key to return to normal play starting at
move three. You take the winning side.
The display will show your total great-
game score in two digits (zero at the start)
on the left. On the right, the display also
shows the amount of points you will win
if you play the correct next great-game
move.
3. Paul Morphy vs. Duke Karl & Count
Isouard, Paris, 1858
While in Paris at the opera, the brilliant, unof-
ficial world champion from New Orleans
plays an offhand game against two noblemen.
In this case, we're sure it was over before the
fat lady sang! In a Philidor Defense, the team
of two played a weak 3. … Bg5 that left
Morphy with superior development (more of
his pieces are deployed) and the bishop pair
(two bishops against a bishop and knight).
These two important advantages were all
Morphy needed. After Black wastes even more
time with another pawn move, 9. … b5?,
Morphy hits the duo with a series of brilliant
sacrifices to mate. Victory of mind over mate-
rial is the poetry of chess.
6. Gaudersen vs. Paul, Melbourne, 1928
This "miniature" of only 15 moves, starts off
as a French Defense in which White plays the
Advance Variation, placing his pawns on d4
and e5. Black's 8th move, castling, was in this
case a blunder because his kingside is attacked
by many pieces and not effectively defended.
White's sparkling 9. Bxh7+ is an example of a
bishop sacrifice that's happened so often it has
a name—the "Greek Gift." White's 14. Nxe6+
is an example of a discovered check, the diver
bomber of the chessboard. White's amusing
15th move is a very rare example of checkmate
with the en passant capture.
If you don’t play the correct great-game
move, an error buzz will sound and the
points for this move will be divided in
half. If the bonus goes to zero, the correct
move will automatically flash. Most
moves start with 4 bonus points, but some
brilliant moves start with 8 points.
31. Queen’s Indian Defense,Petrosian Var.
32. Bogo-Indian Defense
33. Gruenfeld Defense
34. King’s Indian Defense
The moves and explanations of these famous
openings are given in many books on chess.
Entering Your Own Opening
The number, players, locations, and dates
of the great games are given below, along
with a brief explanation of each game.
(All game explanations are © 2000 by Al Lawrence;
all rights reserved.)
4.Wilhelm Steinitz vs. Kurt von Bardeleben,
Hastings, 1895
Touch Chess also allows you to set up
any book opening you want—or even an
opening you invent—to practice. Press
MODE then OPTIONS until the display
Wilhelm Steinitz, the first official world cham-
pion, begins this game as a Giuoco Piano. He
maneuvers deftly to keep his opponent from
castling into safety. Then he sacrifices his
pawn on d5 so that he can make the square
available for his knight. But the most brilliant
move of the game is 22. Rxe7+. At first glance,
it simply looks like a blunder. All of White's
pieces are attacked, and if Black wasn't in
7. Edward Lasker vs. George Thomas,
London, 1910
1. Adolf Anderssen vs. Lionel Kieseritsky,
London, 1851
This marvelous attacking game, a King's
Gambit, is widely known as "The Immortal
Game." Both players show the 19th-century
This masterpiece, a Dutch Defense, features a
famous example of the king’s walk to mate.
Edward, an American distant cousin of the
great world champion Emmanuel Lasker, gets
his pieces activated against Black's kingside
reads
. Use +NEXT to set the
number of players to 2. Press MODE,
then make moves for both sides until the
opening position you want to practice is
6
7
while the English champion Thomas develops
(gets his pieces off the back rank and into play)
too slowly. By 10. Qh5, White is already
threatening an all-out blitzkrieg. His brilliant
queen sacrifice 11. Qxh7 is followed by a dev-
astating discovered double check, 12. Nxf6++.
Then Black's king has to walk the plank, all the
way across the board to g1, the normal spot for
the White king! Here he breathes his last.
But Black is forced to take the rook a move
later and mate follows on the same square.
to slay the dragon.
structure by move 14. This gives him a "beach-
head" on e5 and makes it hard for Black to
counterattack in the center, which is the stan-
dard antidote for an attack on the wing. The
next stage starts with 16. h4. Portisch
announces his intention to attack on the king-
side. He refrains from castling his own king
into safety because he knows it’s safe enough
in the center, at least for the time it will take
him to break through with his attack. When
Black tries to trade off pieces with 17. …
Bxf3, Portisch sacrifices a knight for an
unstoppable attack with 18. Bxh6 and then
calmly moves his king to the second rank to
bring his other rook into the game. His Rxh4
was another brilliant sacrifice that crushes any
hope of defense. In the final position, Black
resigns because White will simply play 26.
Rxh6+, winning the Black queen. If 26. …
Qxh6, then White plays 27. Qxh6+ and will
mate on h7.
14. Boris Spassky vs. Tigran Petrosian,
Moscow, 1969
11. Mikhail Botvinnik vs. Paul Keres,
The Hague, 1948
Spassky won the world championship from
Petrosian in the match that produced this
game. In this English Opening that becomes a
Queen's Gambit, you'll see that once again
White gets a strong center and quick develop -
ment of his pieces. As early as 13. Rd1, you
can sense that Black is in danger. His king has
no piece defenders; his forces seem passive
while White's are aggressively coordinated. As
often happens in such situations, White breaks
through with a pawn push in the center, in this
case 15. d4-d5!. It clears the board for White's
more active forces. Petrosian, one of the best
defenders of all time, tries repeatedly to trade
queens, but White wisely rebuffs these offers,
which would take much of the power off the
board. White's d-pawn becomes a star, advanc-
ing all the way to the 7th rank. Because of this
queening threat, White is able to sacrifice his
queen for one of Black's defending rooks. In
the final position, it's hopeless for Black
because White will either promote his pawn to
a queen or capture whatever Black uses to
block on d8.
Botvinnik won the world championship a
record three times. His opponent here is possi-
bly the strongest 20th-century chess player
who did not become world champion. The
opening is a Nimzo-Indian. White's doubled
pawns are potentially a long-term weakness,
but in the short term they control a good many
all-important central squares. White plays
cleverly to keep a grip on the position and
breaks through on the queenside with his
pawn-push 17. c4-c5. This gives him a chance
to bring his queenside rook into action. He
swings it against the kingside, sacrificing it on
g7 to win. In the final position, Black's king
will be mated by the White queen, supported
by the bishop on c1. Where did Black go
wrong? Take a look at his "unemployed"
queen and rook on a8 and b8!
8. Wilhelm Steinitz vs. A. Mongredien,
London, 1862
This games starts out as a Center Counter (also
called Scandinavian Defense). Black loses too
much time developing his pieces, while White
gets his into play aggressively. Indeed, White's
army dominates the all-important center of the
board as well as the king's side. This sets the
stage for a mating attack. White's two-move
maneuver 13. Rf3 and 14. Rh3 is called a rook
lift, and is a typical attacking strategy. This
rook then sacrifices itself on h7 in a way that
allows Steinitz to bring his other rook quickly
into the fray. White is a rook down, but all of
his forces take part in the assault, while the
Black queen's rook and bishop seem to be
waiting for the next game. They don't have
long to wait.
12. J. Banas vs. P. Lukacs, Trnava, 1986
In a Four Knights' Game, Black gets his king
into safety by castling and takes advantage of
White's awkward piece placement by sacrific-
ing his knight with 9. … Nf3+. Then he allows
White to take his bishop on c5. But by that
time, White's king is surrounded. In the final
position, after 13. … Ng4, White's only effec-
tive defender, his knight on e3, is forced from
its square, allowing … Qg2 mate.
9.Aaron Nimzovich vs. S. Alapin, Riga, 1913
Another French Defense. In this one, the great
Latvian player and writer Nimzovich (after
whom the Nimzo-Indian Opening is named—
see page 6) plays an opponent who wastes time
stealing a pawn with 9. … Qxg2. "Nimzo"
plays a punishing 12. O-O-O!, sacrificing his
knight. He finishes up with a convincing queen
sacrifice that forces checkmate.
15. Robert Fischervs. Reuben Fine,
New York, 1963
Nine years before winning the world champi-
onship, Bobby Fischer played this Evan's
Gambit (a variation of the Giuoco Piano)
against his famous elder. Bobby sacrifices two
pawns in order to get his pieces out quickly.
Then he plays 14. h2-h4!, sacrificing another
pawn to force the Black queen away from the
g7-square. After that, Black's king will be
stuck in the center and in danger of the h4-d8
diagonal. Bobby's final move, 17. Qg3!, forces
Fine to resign, because he must move his
queen from the critical black diagonal h4-d8.
Even on 17. … Qxg3, White ignores the cap-
ture of his own queen and plays 18. Bf6 mate!
13. Anatoly Karpov vs. Victor Kortchnoi,
Moscow, 1974
Using Setup Mode
At any time during a game when it is your
move, you may change the position on
the board by adding a piece or pieces,
removing one or more pieces, or even
changing any of the pieces—for example,
from a queen to a knight.
Twentieth-century chess perfected defense. It
is no longer typical to see top-level players
playing only for the attack. In fact, Korchnoi at
the time of this game was one of the best in the
world, and his forte was defense. Many fine
players would attack him ingeniously, only to
break up on his rock-like fortifications. Still,
World Champion Karpov crushes him in only
27 moves with a mating attack! In a classic
manner against Black's Sicilian Dragon
defense (so named probably because of the
"tail" of control Black's bishop makes from g7
to a1), Karpov plays the St. George attack,
castling queenside and prying open the h-file
10. Jose Capablanca vs. Herman Steiner,
Los Angeles, 1933
The handsome Cuban World Champion Jose
Capablanca had a deceptively simple style.
Here we see him playing the old-fashioned
Four Knights' game and opening up his oppo-
nent's kingside pawn protection by move 11!
His first rook sacrifice, 17. Rxf6!, can't be
refused and forces Black's king into a deadly
crossfire. With 23. Qxb7!, Capa offers a sec-
ond rook, which can't be taken immediately
because of 23. … Qxf6? 24. Qb4 checkmate.
Removing A Piece
16. Lajos Portisch vs. Johannessen,
Havana, 1966
During the first half of this game, a Queen's
Gambit Slav, the great Hungarian grandmaster
Lajos Portisch locks up the center with a d4-e5
Press MODE then the -SETUP key. Now
repeatedly press the square the piece is on
until the square on your display is empty.
Press MODE to continue the game.
8
9
Adding or Changing a Piece
in the problem or position are completely
set up. Finally, press MODE to play or to
have Touch Chess analyze the position.
game.
Turn on the
Castling cannot occur if:
Press MODE then the -SETUP key. Now
press the square you want to modify. Use
the -SETUP or +NEXT keys to choose
the correct piece. Press the MODE key to
continue.
Individual Moves
a) the King has already been moved.
b) the Rook has already been moved.
c) there is any piece between the King
and the Rook.
d) the King’s original square, or the
square which the King must cross, or the
one which it is to occupy is attacked by
an enemy piece.
2. A Pawn may make an en passant cap-
ture if it is a reply move to a double pawn
move, and it is a Pawn which is side-by-
side with the Pawn which made the dou-
ble pawn move. The capture of a white
Pawn is diagrammed below:
feature under
OPTIONS(see page 4.) All legal moves
for each selected piece will be shown at
one time. You will quickly “learn by
doing” the movements of all pieces.
1. The Queen can move to any square
along the same row, column, or diagonals
on which it stands, but cannot pass over
an enemy piece.
2. The Rook can move to any square
along the same row or column on which
it stands, but cannot pass over an enemy
piece. See also Castling (below.)
Make sure that Touch Chess knows
which color is to move. While in Setup
Mode, you may change the color of the
side to move by pressing the COLOR
AREA (see page 2.)
Setting Up Special Positions
This is another terrific feature that allows
you to solve problems that you see in
magazines or newspapers, or that you
make up yourself. It also allows you to
enter game positions you want to play, or
that you want Touch Chess to look at,
perhaps using the Infinite Search level.
General Rules of Chess
1. The two players must alternate in mak-
ing one move at a time. The player with
the white pieces moves first to start the
game.
3. The Bishop can move to any square
along the diaganols on which it stands,
but cannot pass over an enemy piece.
4. The Knight move is in the shape of an
“L”, moving two squares up or down, and
then one square over. Or it can be one
square up or down, and then two over.
5. The Pawn can move one square for-
ward. On it’s first move it may move two
squares forward. When capturing, it
moves diaganolly (forward) one square.
See also en passant (below.)
2. With the exception of castling (see
below), a move is the transfer of a piece
from one square to another square which
is vacant or occupied by an enemy piece.
3. No piece, except the Rook when
castling and the Knight may cross a
square occupied by another piece.
4. A piece moved to a square occupied by
an enemy piece captures it as part of the
same move. The captured piece must be
immediately removed from the chess-
board by the player making the capture.
5. When one player moves into a position
whereby he can attack the King, the King
is in “Check”. His opponent must either
a) move the King
Normally, it is easier to start from an
empty board to set up such problems. So
first, press MODE then OPTIONS until
(clear board) is displayed. Then
press the -SETUP key. You’ll see that
your display board is automatically
3. A Pawn can be promoted if it advances
all the way to the far side of the board. It
is immediately promoted, as part of the
same move, into a Queen, Rook, Bishop,
or Knight, whichever its owner chooses.
Since a Queen is the most powerful piece,
it is nearly always chosen as the promo-
tion piece. Through the promotion
process, there may be more than one
Queen on the board at the same time.
cleared. The word
will appear.
You’re ready to set up the kings in the
new position. Press the square on which
the White king should stand.Then press
the square on which the Black king
should stand; repeatedly press it until the
king is the correct color. (You can’t leave
the SETUP mode until both the White
and Black king are placed.)
Next, pick out another piece in the prob-
lem or position you want to set up, and
press the square it is on. Use the -SETUP
or +NEXT keys to change the piece to the
correct type. Press on each square that
has this piece type. You may also repeat-
edly press the square until the piece
appears in the right color on your display.
6. The King can move one square in any
direction, as long as it is not attacked by
an enemy piece. See also Castling(below)
Special Moves
b) block the path of the attacking piece
with another piece, or
c) capture the attacking piece.
1. Castling is a move of both the King
and either Rook which counts as a single
move (of the King) and is executed as
diagrammed below:
Some Tips on Chess
1. Castle your King into safety as soon as
possible.
2. If you control the center squares you
will achieve an advantage. To do this
move your center Pawns and develop
your Bishops and Knights early in the
game.
6. The game is over when there is no
escape for the King from an attacking
piece. This is known as “Checkmate”.
7. The game is over when the king of the
player whose turn it is to move is not in
check and the player cannot make any
legal moves. This is known as
“Stalemate” and is considered a drawn
3. Take advantage of capture situations,
particulary if you will gain material.
Follow this procedure until all the pieces
10
11
Special Care
Battery Information
•
Avoid rough handling such as bumping or
dropping.
•
•
•
Your Touch Chess uses 3 AG-13 batteries.
Do not mix old and new batteries.
Install batteries so that the polarity
(+ and -) matches the diagrams in the bat
terycompartment.
•
Avoid moisture and extreme temperatures.
For best results, use between the tempera
tures of 39ºF and 100ºF (4ºC and 38ºC).
Clean using only a slightly damp cloth.
Do not use cleaners with chemical agents.
•
•
Use only batteries of the same type and
equivalency.
•
•
Remove exhausted batteries from the unit.
Do not short circuit battery terminals.
Excalibur Electronics reserves the right to
make technical changes without notice in the
interest of progress.
EXCALIBUR ELECTRONICS, INC., warrants to
the original consumer that its products are free from
any electrical or mechanical defects for a period of
ONE YEAR from the date of purchase. If any such
defect is discovered within the warranty period,
EXCALIBUR ELECTRONICS, INC., will repair or
replace the unit free of charge upon receipt of the
unit, shipped postage prepaid and insured to the fac-
tory address shown at right.
The only authorized service center in the United
States is:
ExcaliburElectronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
Ship the unit carefully packed, preferably in the
original carton, and send it prepaid, and adequately
insured. Include a letter, detailing the complaint and
including your daytime telephone number, inside the
shipping carton.
If your warranty has expired and you want an esti-
mated fee for service, write to the above address,
specifying the model and the problem.
The warranty covers normal consumer use and does
not cover damage that occurs in shipment or failure
that results from alterations, accident, misuse, abuse,
neglect, wear and tear, inadequate maintenance,
commercial use, or unreasonable use of the unit.
Removal of the top panel voids all warranties. This
warranty does not cover cost of repairs made or
attempted outside of the factory.
PLEASEDO NOTSEND YOUR
TOUCH CHESS WITHOUTRECEIVING
AN ESTIMATE FOR SERVICING.
WE CANNOTSTORE YOUR UNIT.
Any applicable implied warranties, including war-
ranties of merchantability and fitness, are hereby
limited to ONE YEAR from the date of purchase.
Consequential or incidental damages resulting from
a breach of any applicable express or implied war-
ranties are hereby excluded. Some states do not
allow limitations on the duration of implied war-
ranties and do not allow exclusion of incidental or
consequential damages, so the above limitations and
exclusions in these instances may not apply.
404-010503-02
12
|